Need for Speed: Most Wanted Full Version Free Download




Need for Speed: Most Wanted



Need for Speed: Most Wanted takes on the gameplay style of its first installment, Most Wanted title in the Need for Speedfranchise. Most Wanted allows players to select one car and compete against other racers in three types of events: Sprint races, which involves traveling from one point of the city to another, Circuit races, each having three laps total and Speed runs, which involve traversing through a course in the highest average speed possible. There is also the Ambush races, which start with the player surrounded by cops and tasked to evade their pursuit as quickly as possible. Cops are integrated into certain racing sessions, in which the police deploy vehicles and tactics to stop the player's car and arrest the player, like the original Most Wanted. At each event there are two upgrades that can be unlocked for the current car, one of them is unlocked for players who manage to finish at least in second while the other is only obtained by winning. [11] The game features a Blacklist (also known as The Most Wanted List) of 10 racers, similar to the single-player section of the original Most Wanted, which featured 15 Blacklist racers. As the Most Wanted racers are defeated, their cars are added to the player's roster.[12][13] In this reiteration the focus shifts from Rockport, the city in the original, to a new city called Fairhaven.
Most Wanted has been likened to the Burnout series. Like Burnout Paradise, races have a start and end point but players can choose their own route to the finish line, a departure from the original Most Wanted, but similar to "crew challenges" from the sequel, Carbon.[14] Destructibles, such as billboards and fences; and drive-thru shops, such as petrol stations and repair garages, from Paradise are also featured.
The game uses Autolog, the competition-between-friends system developed by Criterion for Need for Speed: Hot Pursuit, and since used in other titles in the Need for Speed series. Autolog in Most Wanted plays a larger role and gives more information to players. Activities in-game allow players to earn Speed Points which can boost players up on the Most Wanted list. Autolog recommendations have now been integrated into the game world, rather than sit externally on the menu system.[14]
Most Wanted features a new social system called Cloudcompete, which strings together Most Wanted across all platforms in an inspired example of cross-compatibility. One profile is used for all versions of the game, allowing the player to rank up on one format and continue progress on another.[15][16]
The driving model of the game has been described as "deep, physical and fun", not as arcade-styled as the Burnout series and Hot Pursuit, but far from a simulator. Most Wanted has a range of real-world vehicles, a mix of muscle cars, street racers and exotics, described as "the wildest selection of cars yet".[5] The cars can be altered with visual and performance upgrades, such as paint colors, reinflatable tyres, suspensions, engine, nitrous oxide, and body work that enables players to crash through roadblocks.[17] A feature called EasyDrive enables players to customise their vehicles while in action. For the first time in Need for Speed history, all of the cars are available from the start, hidden in different locations throughout Fairhaven; the player have to discover them in order to unlock them.[18]


Development
In November 2011, it was revealed that Criterion Games was developing another Need for Speed game, according to a job advertisement. According to the job listing, the studio was "looking for talented Cinematic Artists to work on the world’s number one, multi award winning, arcade racing franchise." According to the listing, players should expect "entertaining, compelling in-game cinematic action sequences" from the racer, as well as "intense car action sequences, terrifying jumps, insane crashes and epic car chases."[21] Earlier in the year, another job advert revealed that Criterion was developing a game with "believable, open world AI racing drivers."[22] On 11 January 2012, British retailer Game revealed that EA plans to release Medal of Honor: Warfighter and a new entry in the Need for Speed series later that year, which was shown by EA during a confidential presentation. However, the developer and what direction the racing series takes in 2012 was not revealed.[23][24] On 23 January 2012, Criterion's creative director, Craig Sullivan, said on Twitter that the Guildford-based studio has "lots to share over the coming months". Sullivan didn't provide any further details, except to say the upcoming announcement/s are "going to be BIG".[25] On 8 April 2012, South African-based online retailer BTGames listed Dead Space 3 and Need for Speed: Most Wanted 2 for pre-order.[26]
On 7 May 2012, EA confirmed that new entries in both the Dead Space and Need for Speed franchises will be on shelves by March 2013.[27] The then unnamed and unannounced Need for Speed game was slated for a Q3 2012 release, which would have been any time between October and Christmas 2012.[28] On 25 May 2012, a booth schedule sent out by TwitchTV revealed that EA is showing off Need for Speed: Most Wanted at E3. While EA previously confirmed that a new Need for Speed is on the way, this was the first time its title had been confirmed.[29][30] On 1 June 2012, EA officially confirmed the existence of the Criterion-developed Need for Speed: Most Wanted as part of the publisher's E3 line-up.[31][32]

Screenshots





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